The computer game that’s been holding my attention for awhile now is
Eve Online, a space
MMOG from Icelandic company
CCP. It’s a fascinating game full
of spaceship combat, piracy, economics, and beautiful
graphics.
There’s a lot to say about Eve Online, but the primary thing that
attracts me is that it’s unique among MMOGs in relying on emergent
gameplay. The scripted content is not very good, but
the game mechanics are rich and well balanced. And all 115,000
players are tossed together in the same server to interact
with each other.
The result is complex politics, nuanced economics, and a lot of fun.
I’ve recently become a war profiteer. My corporation
built a couple of space stations and controls a small territory in
lawless 0.0 space. That’s a big deal, few corps have done that. We
have some guests who use our stations who recently heard a rumour that
we were about to be attacked by a dreaded enemy alliance. Rather than
risk losing everything our guests have decided to cut and run.
That’s when I saw my opportunity to become a cold blooded merchant.
Because they’re leaving in a hurry, our guests have an urgent need to
upgrade their engines and sell what they can’t carry. So I’ve been
filling the market need, selling parts to the fleeing pilots for 10x
what they cost to make and buying their minerals for 1/10 their value.
It’s a ruthless sort of opportunism, but I’m the only one willing to
take the risk so I set the prices. If I pull this off I’ll triple my
wealth; if my station gets taken over I’ll end up losing about half.
I’ll know how it works out in a few days.
What’s fantastic about this little story is that no one wrote it for
us; it’s all a natural consequence of the rich and complex
game design. Players can build space stations, but
they are at risk of being conquered by other players. Players can
build wealth by mining minerals, but it’s hard to haul minerals
around. There’s an open market where prices are set by other players.
Put this all together and complexity emerges;
in this case, my war profiteering.
That’s just one small example; Eve is
full of
stories
like
this.
It’s a refreshing change from the entertaining but simplistic
scripted gameplay of mainstream MMOGs like World of Warcraft. If you
want to try it out, there’s a 14 day
free trial. It takes awhile to find the fun parts, so if you
play for a few days but can’t find anything enjoyable email me.