I've been wanting to write code using sound on Windows: create samples, play them, use DirectSound to do 3d audio, etc. But I'm lazy so I want to do this in Python.

Not easy, but I found a couple of leads on sound libraries. Audiere is nice, but its Python binding doesn't do much more than "play sample". There's a good Python binding for fmod which uses swig to generate the code. It has a lot of functions, but it's organized like a C API and some of the type mappings (such as float *) aren't complete.

All this stuff is very low level.

  2003-09-02 00:43 Z