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If you're doing a local move in San Francisco, Marin, or around there
I can highly recommend the moving company Country
Moves in Novato, CA. They don't have a website I can find, their
number is 707-522-1377.
Moving house is always stressful, but Country Moves really helped make it easy. Their crew was incredibly careful and thoughtful. They totally know their craft; the truck was packed neatly, pictures and such were wrapped beautifully in blankets, and everything came out organized. It helps a lot they sent four folks, the owner of the business and three strong guys. Steve, the owner, is easy going and clearly in control, it was great having him managing things. Their pricing for the move was quite reasonable. We appreciated the extra service: they dropped off some boxes a few days before and then only charged us for what we used. They also took care of getting the street parking permit when we had didn't have time to do it. They do a lot of deliveries of designer furniture so they know how to handle delicate and expensive things. They're happy to do house moves in San Francisco, too, and I can recommend them without reservations.
I've only recently appreciated how much Twitter is a part of my life. A
lot of folks I explain Twitter to say "huh? that seems frivolous".
That was my reaction, too. But now that Twitter is a daily part of my
life I really like it. Here's some ways Twitter has enhanced my life
recently:
Also I almost never use Twitter as a mobile app. It's all computer desktop for me (with Twhirl). I do get SMS notification for direct tweets but I quickly found it irritating to see all my friends' updates on my phone. OTOH I frequently load my Twitter home page on my iPhone's web browser. My favourite thing about Twitter is it's low obligation. Small updates free me from the need to be eloquent, and the ephemeral nature of tweets means missing some is no big thing. It enhances my social life without being complex. I'm an advisor to Twitter but this post is my
sincere, personal thoughts
So Comcast finally went
public with a bandwidth cap: 250 gigabytes / month. That's about
50 DVDs or 100 hours of high def XviD per month.
It's no accident that Comcast, a cable company with government-granted
monopolies on video distribution, is taking actions that limit the use
of the Internet for distributing video.
Back in 1995 when I was an impoverished college student I bought
myself a Koh-I-Noor
Rapidomatic 5635. It was fantastically expensive for a pencil, about $10. A crazy impulse purchase for someone who literally
ate
other student's garbage to save money.
I used that pencil all through college, wrote up 3+ years of math
papers in impossibly tiny, precise handwriting. I'd use one page per
assignment when most students used five or more. And ever thrifty,
always on the back of some discarded printout. They're beautiful old
papers. I was so terribly focussed studying homographies,
complex analysis, and the axioms of logic.
I still have the pencil. It works great.
Every network port on your computer has a MAC address, a
unique 48 bit identifier. It's a bit like an IP address but lower
level; your wireless or ethernet delivers Internet packets to you by
knowing your MAC address.
It's very important that every computer on a network has a unique MAC address. So important, that all network hardware has a unique ID burned into its firmware (one of only two sources of standard unique bits on a typical PC). However, it's common for routers to support "MAC address cloning", where your router impersonates your computer when talking to your ISP. That feature was placed there to work around inflexible ISP networks and network policies, and it's mostly useful. But MAC address cloning can be quite harmful, as I learned today. See, I cloned my laptop's MAC address to my router. Then two years ltaer I cloned my laptop's MAC address to my new router, too, in my new house three miles away. Miraculously this worked fine for a year, until this morning. When my network connection would go down at random intervals. I'm guessing the layer 2 stuff wasn't broken by the duplicate MAC address but rather it confused some DHCP housekeeping in my ISP's network management back office. Three cheers to my wonderful ISP, sonic.net, for helping me figure out this bizarre problem. I love that when I call them I get a tech who will happily discuss DHCP leases, MAC addresses, and non-standard router firmware wtih me. They were as mystified as I was at first, but talking it over at the phone we figured out something was going bad with address assignment. No way either of us could have figured this out without working together.
The indie / intelligent game world is very excited about Braid, Jonathan Blow's new platform
puzzle game for Xbox 360 (and soon, PC). Some of the conversation is
getting a little
overblown, so let me explain simply why Braid is such a fantastic
game.
Half the reason Braid is brilliant is the gameplay. It starts off looking like another boring Mario clone. But then you find the ability to rewind time to let you undo mistakes, then you find the bits of the world that are immune to time rewind so you can run causality backwards for everything but the crucial bit to solve the puzzle. Then you keep playing and find more and more complex puzzles requiring time manipulation. It's a fresh game mechanic and the puzzles are very satisfying to solve. I'm usually impatient with games and bust out the walkthrough pretty quick, but the reward vs. difficulty of this game was tuned so well I only used a walkthrough hint for the last piece (and then felt like I cheated myself). The other half the reason Braid is brilliant is the art. The basic look of the game is watercolour paintings, restful and beautiful. The music is great. The story is compelling and adult, full of ambiguity (beware spoilers) and subtlety. And it's refreshing that the story is told obliquely; as much as I liked Bioshock it's about as subtle as a Hollywood action flick. Braid is more of a David Lynch movie. The third half of why Braid is brilliant is that the gameplay and the art work together. The time manipulations of the gameplay are direct echoes of the story. The story echoes the gameplay, too, and in fact both story and gameplay are woven together in a complex braid of emotion and ambiguity. There's not many games that have pulled that off, my hat is off to Jonathan Blow.
There's a bit of superstitious lore amongst old Unix hands. When
shutting down a computer you run sync twice, to make sure all bits
are flushed to disk.
sync; sync; halt
Why twice? When I learned this bit of lore at Bill's knee in 1990, he
shrugged and say "I dunno". Then Kent chimed in to
suggest that the first sync exited before the kernel had truly flushed
the bits to disk, but the second sync
invocation would block until the write was finished.
Being 18 and in awe of my Unix gods I took that at face value.
Of course syncing twice is ludicrous; halt itself syncs the disks. And modern filesystems deal pretty well with abrupt shutoffs, say during power failures, so the risk of completely destroying a filesystem is pretty low. But I still run sync twice when I'm concerned about my disks. Silly, but harmless. I was reminded of this when sitting next to Merlin at the Start conference. He was having trouble with the Wifi and when I looked over he had a full screen console up running fsck. He said this was his superstitious way to fix insolvable computer problems. It's like we belong to opposing factions in the same cargo cult.
Now that we're about to move we're fixing up the little things in our
old house. You know, the little things that take 30 minutes each but
make life more pleasant. Like replacing the awkward deadbolt to the
garage door with a convenient lockset with a real doorknob, so you can
shut the door without a key and keep the cat out of the garage.
I'm totally kicking myself for being so lazy over the past five years and not doing this stuff before. It all seemed so complicated; how do you find a locksmith? What lockset? Now we're rushing to do about twenty little things like this so the house sells well. At least the new owners will enjoy the work, even if we don't. The big thing we didn't do when we moved in was repaint the house. The hideous, amateur paint job. (Seriously: painting is a professional craft. You can't do it yourself. Don't do a sponge decorative finish because you read an article in Sunset; it will look like measles. And don't be lazy about surface prep; that flat latex you painted directly on old oil paint will chip off in weeks and those hinges are now forevermore half-painted.) We've been apologizing to guests for the ugly walls in this house for years. We're finally fixing it, right after we leave the house forever. |
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