I got an Oculus Rift on a whim this week when they dropped the price of the bundle down to $400. This is my first experience with VR in a few years and 10+ since I last used a high quality rig. I’m impressed, the sense of being present in virtual space is incredibly compelling. But as everyone says the problem is there’s no great VR-specific content yet.

The hardware is good. Lag-free head and hand tracking. Sensor calibration is a hassle. Windows setup was remarkably painless. The touch controllers are essential. It allows you to have virtual hands. Definitely want “full room VR”: several tracking sensors and a 5x7’ clear space to walk around in. Sitting still and having the view pan is instant nausea but walking around a stationary virtual room is better. Even with the calmest software I get tired and headachy after about 30 minutes. Eyestrain maybe? VR sickness makes for a viscerally negative experience.

As for software, I’ve only played around for a few hours, so no deep opinions. Oculus’ own tutorials / demos are very good, the intro Dreamdeck demo had me shouting for joy. The best game I’ve played so far is Superhot VR; I’ve not played the normal version but the VR variant is really compelling. Subnautica made me sick in about five minutes, although it is very pretty. Thumper is pretty in 3d but I’d rather have a flat screen and excellent speakers. Google Earth VR was surprisingly disappointing; the imagery isn’t quite good enough. I haven’t tried Job Simulator 2050 yet, it’s quite popular. I’m also curious to try The Climb.

I took a quick look at the porn industry; all they’re offering is 3d videos and some minimal “fondle boobs with your glowing virtual hands” interaction, so they haven’t figured out VR apps either. The fact that "Waifu Sex Simulator" is one of the most popular apps gives you an idea of the target market.

So it’s a fun toy, but given the fatigue and lack of compelling content I’m not sure how long I’ll be using my Oculus Rift. We’ll see. What I really want is some easy way to build data visualizations in 3D, maybe using WebGL or something. I haven’t looked hard but my impression is that’s not fully baked yet.

  2017-07-15 22:32 Z