I’ve gotten competent at making pizza at home. It’s an easy versatile meal, 15 minutes prep time once you have the dough. I tend to make a sort of puttanesca pizza: capers, olives, anchovies, sauce from a jar (the shame) and some salami. Today was turkey leftover pizza with white sauce, I regret being too timid to try cranberry sauce after baking.
My go-to cookbook is American Pie, specifically the “neo-Neapolitan” dough variant. I’ll make a batch of 5 servings of dough and freeze 4. A stand mixer is a huge help, the dough is very glutenous. I recently learned slicing the mozzerella works better than grating, and so much easier. The dough takes time to ferment, thaw, etc but not much active work.
The challenge of home pizza is our ovens don’t go over 550°F. I get decent results in a home oven on a pizza stone, but Ken just got a Baking Steel from Sur la Table so I gave that a shot. It definitely cooks faster and chars the crust more; too much so, the bottom was about to burn before the edge was fully baked. The steel is heavy, rusts, and needs seasoning like a cast iron skillet. I’m not sure it’s a huge improvement over a clay tile.
Neapolitan-style pizza dough is pretty tempermental. For something different and foolproof this pan pizza recipe works pretty well. A no-knead dough sort of fried up in a cast iron skillet in the oven. It’s not elegant, more of a fast-food style pizza, but it’s delicious and fresh and that is its own reward.
Uber’s sure in a shitstorm now. On top of the long standing questions about their treatment of drivers, insurance, regulatory issues, etc they’ve shot themselves in the foot twice this week with ethical lapses. Once with an executive proposing doing “opposition research” on a journalist to discredit her, and again with troubling concerns about the privacy of rider records. I love the Uber product, but it’s clear the company has a serious problem.
Google’s “Don’t be Evil” policy was a valuable guiding principle for us. It was a shorthand for not doing things that were obviously unethical. Uber needs that. “Should we offer our drivers shady subprime loans?” Of course not, that’d be evil. “Should we poach Lyft drivers without worrying how it screws up their ride dispatch?” No, don’t be evil. There’s reasonable debate about exactly what is ethical or acceptable. For instance I’m 100% fine with Uber throwing elbows at corrupt cab companies. But the overriding principle needs to be acting ethically or else you end up with the shitstorm Uber has.
Uber’s problem appears to be at the top with Travis Kalanick, the founder and CEO. He’s set the company on an aggressive libertarian path and it’s ugly. (I’m also struck by Kalanick’s early founder role with Scour, a late-90's product for pirating music from unwitting people’s unsecured Windows computers.) It may be that a lack of ethics is in the company’s DNA.
I love Uber, but a transportation product like theirs is a natural monopoly and Uber is showing themselves untrustworthy. I’m beginning to share the pessimistic view of Metafilter user rhizome that “the taxi industry is so corrupt that any organization that would unseat them has to be just as bad”. It shouldn’t be that way, Uber could do better.
I’ve spent more time than was fun at various German museums and monuments remembering the Holocaust, the hideous state sponsored wholesale slaughter of Jews, Roma, and other “undesireables”. I’m always impressed with how direct and without bullshit the presentation is. “We did these things. These are the things we did.” Little explanation of why, certainly no attempt to justify or explain away. Not even a facile apology. Just a documentation of the evil that Germans did. It is enough.
I want a museum about the American Indian genocide. A couple of rooms documenting pre-Columbian life, to convey the Native American’s culture, their society, their technology. Purely to humanize them and set the context for what comes next. Then room after room documenting the systemic program of murder, and burning, and sabotage. A room dedicated to the science of disease, the amount of destruction wrought by smallpox whether accidental or deliberate. A room or two of war weapons. Letters from the Indian killers explaining their techniques and goals. A room about the Indians who fought back and the disproportionate response to that rebellion. A whole diorama about Andrew Jackson (themed to the twenty dollar bill). One stark room depicting the mathematical scale of the genocide, perhaps with abstract sculpture. A temporary exhibit on the Trail of Tears not as an anomaly, but as a systemization of the violence done more haphazardly before.
It’s not a museum about Native Americans really. It’s a museum about Europeans, the things we did to conquer this continent. And should never forget.
Originally a comment on Metafilter
Ken and I went back to Paris for the first time in a few years, visited a bunch of old favorite spots. Some sadly in decline (Le Caveau du Palais), some still good. And a couple of new experiences.
I’ve loved the street art in Paris. So many fun discoveries, random art in unexpected public places, some beautiful works by Mesnager, L'Atlas, C214, Space Invader, Miss Tic, and so many more. Sadly, my visit to Paris in 2014 was a bit more discouraging.
The bits I’ve found in the posh parts of town, the 1st, 2nd, 4th, and 6th have been interesting. But a lot of work I remember is gone. Many suspiciously blank spots where there used to be invaders, or interesting affiches, or other things. It feels like someone went and cleaned many of the streets.
Also a very discouraging walk through Bellveille; see my Flickr photos. It’s always been a grimy neighborhood, it’s part of the charm, but the street art there has taken a turn for shitty tags over clever site pieces. And the amazing old gallery at La Forge / La Kommune is completely gone, the artist squat space has been replaced by an ugly modern building. An inevitable development, but a disappointing conclusion for a street art walk. Some of that energy has moved down to Rue Dénoyez but it’s mostly tags, not interest art. Also apparently that space is threatened.
Sorry to be a bummer, maybe it’s just me. Particularly sad to have found almost nothing new and exciting.
I love the phrase between the thought and the act. It summarizes a slightly mystical experience of humanity, the difference between willing to do something and actually doing it. It comes up in all sorts of contexts. In twitch games it explains the value of better UI for allowing the player to do what they intend (as in League of Legends quick casting). In general human affairs it describes being effective. You may think of a great product idea but ideas alone are worthless; it’s the implementation that has value. The phrase also has a second meaning it ethics, the difference between thinking of doing something vs. actually doing it.
I think the best known use of this phrase is slightly different, coming from TS Eliot’s The Hollow Men.
Between the idea
I don’t like the use of “motion” though, since in so many cases the motion is the act.
The earliest use of the phrase “between the thought and the act” I could find occurs a few years before the Eliot poem, on page 242 of the 1917 book Educational Psychology by Kate Gordon. I have no idea if that book had much reach though. I wonder if the phrase comes from an older idea, maybe Greek philosophy?
Every time I think of the phrase, I hear the Crime & The City Solution song The Adversary.
Update: Douwe tells me of the 1910 Dutch poem Het Huwelijk by Belgian poet Willem Elsschot (English translation), which contains the phrase "tussen droom en daad", roughly the same meaning.
Update 2: my old gamer buddy Hronk wrote to tell me that this concept shows up in Shakespeare's Julius Caesar, Act 2 Scene 1, Brutus reflecting on the turmoil of making a decision.
Since Cassius first did whet me against Caesar,
Just finished another game visualization project, graphs of stats for the top 5000 BF4 players. It makes scatterplots for the player population of statistics like skill score vs time played, win/loss ratio vs. skill, and kill/death vs. win/loss. Lots of details in this Reddit post.
Another fun D3 project; scrape a bunch of data, cook it into a 2 megabyte CSV file, then do custom visualizations. I like the way the scatterplot came out and may re-mix it as a generic data exploration tool, a sort of GGobi lite in your web browser. Drop a CSV file into your browser window and get a simple tool for exploring it for correlations.
It’s frustrating trying to get attention for projects like this. All I know to do is post it to the relevant subreddit and hope for the up-votes, but that’s pretty random. My Reddit attempt for the LoL lag tool failed, and a site I worked about 50 hours on has had a total of a few hundred visitors after a week. Discouraging.
I just released Logs of Lag, a small project I’ve been working on. It’s a netlog analyzer for the game League of Legends. You drop a log file from the game on it and the tool gives you a nice report. Not a huge thing, but it’s been useful to me already.
The webapp is another of my line of client-heavy programs. It all runs in static files, no server needed at all, the parsing and rendering is all done in the browser. I really like this style of programming, it’s fun and interactive and easy to scale. I did end up making a simple CGI server for storing log files so that people could share reports with friends. I may yet rewrite that to just use S3 as a filestore and bypass my server entirely.
The code is on GitHub.
The indie game industry has been shifting in the past few years to a pre-funding model. Gamers pay for games before release, either via Kickstarter campaigns or by buying games in alpha release or Steam Early Access or the like. A lot of neat games have been funded this way (see: Minecraft) but I worry it’s bad for game consumers.
We’re no longer being asked to buy a game, we’re buying something completely ephemeral, the idea of a game. We hope that maybe someday the game will be released and we can play it. And we get no guarantee of a quality finished project. (See Clang, which cynically claimed their unplayable alpha tech demo counted as a game release). Games are no longer really released, they are put out as an “alpha”, then a “beta”, then laughably a “gamma”. Really, why bother even finishing a game if people will pay you for your game anyway? Avoid the whole review cycle!
The most predatory of these “buy the game that does not exist” things I’ve seen yet is Star Citizen. They have collected $44 million for a game where you fly around spaceships in a giant procedurally generated universe. Except that universe doesn’t exist and last I heard the only code you could actually run lets you look at a rendered spaceship sitting motionless in a hanger. Nevertheless, people are paying hundreds of dollars for special rare spaceships in the hopes one day they can fly them. The Star Citizen project is not a game, it’s a marketing campaign for a game. I sure hope it turns into a real game some day or a bunch of people are going to be disappointed. It’s many, many months behind schedule, to the extent there even is a schedule. Why bother shipping when you can just keep collecting money?
adapted from a Metafilter comment