I love the phrase between the thought and the act. It summarizes a slightly mystical experience of humanity, the difference between willing to do something and actually doing it. It comes up in all sorts of contexts. In twitch games it explains the value of better UI for allowing the player to do what they intend (as in League of Legends quick casting). In general human affairs it describes being effective. You may think of a great product idea but ideas alone are worthless; it’s the implementation that has value. The phrase also has a second meaning it ethics, the difference between thinking of doing something vs. actually doing it.
I think the best known use of this phrase is slightly different, coming from TS Eliot’s The Hollow Men.
Between the idea
I don’t like the use of “motion” though, since in so many cases the motion is the act.
The earliest use of the phrase “between the thought and the act” I could find occurs a few years before the Eliot poem, on page 242 of the 1917 book Educational Psychology by Kate Gordon. I have no idea if that book had much reach though. I wonder if the phrase comes from an older idea, maybe Greek philosophy?
Every time I think of the phrase, I hear the Crime & The City Solution song The Adversary.
Update: Douwe tells me of the 1910 Dutch poem Het Huwelijk by Belgian poet Willem Elsschot (English translation), which contains the phrase "tussen droom en daad", roughly the same meaning.
Update 2: my old gamer buddy Hronk wrote to tell me that this concept shows up in Shakespeare's Julius Caesar, Act 2 Scene 1, Brutus reflecting on the turmoil of making a decision.
Since Cassius first did whet me against Caesar,
Just finished another game visualization project, graphs of stats for the top 5000 BF4 players. It makes scatterplots for the player population of statistics like skill score vs time played, win/loss ratio vs. skill, and kill/death vs. win/loss. Lots of details in this Reddit post.
Another fun D3 project; scrape a bunch of data, cook it into a 2 megabyte CSV file, then do custom visualizations. I like the way the scatterplot came out and may re-mix it as a generic data exploration tool, a sort of GGobi lite in your web browser. Drop a CSV file into your browser window and get a simple tool for exploring it for correlations.
It’s frustrating trying to get attention for projects like this. All I know to do is post it to the relevant subreddit and hope for the up-votes, but that’s pretty random. My Reddit attempt for the LoL lag tool failed, and a site I worked about 50 hours on has had a total of a few hundred visitors after a week. Discouraging.
I just released Logs of Lag, a small project I’ve been working on. It’s a netlog analyzer for the game League of Legends. You drop a log file from the game on it and the tool gives you a nice report. Not a huge thing, but it’s been useful to me already.
The webapp is another of my line of client-heavy programs. It all runs in static files, no server needed at all, the parsing and rendering is all done in the browser. I really like this style of programming, it’s fun and interactive and easy to scale. I did end up making a simple CGI server for storing log files so that people could share reports with friends. I may yet rewrite that to just use S3 as a filestore and bypass my server entirely.
The code is on GitHub.
The indie game industry has been shifting in the past few years to a pre-funding model. Gamers pay for games before release, either via Kickstarter campaigns or by buying games in alpha release or Steam Early Access or the like. A lot of neat games have been funded this way (see: Minecraft) but I worry it’s bad for game consumers.
We’re no longer being asked to buy a game, we’re buying something completely ephemeral, the idea of a game. We hope that maybe someday the game will be released and we can play it. And we get no guarantee of a quality finished project. (See Clang, which cynically claimed their unplayable alpha tech demo counted as a game release). Games are no longer really released, they are put out as an “alpha”, then a “beta”, then laughably a “gamma”. Really, why bother even finishing a game if people will pay you for your game anyway? Avoid the whole review cycle!
The most predatory of these “buy the game that does not exist” things I’ve seen yet is Star Citizen. They have collected $44 million for a game where you fly around spaceships in a giant procedurally generated universe. Except that universe doesn’t exist and last I heard the only code you could actually run lets you look at a rendered spaceship sitting motionless in a hanger. Nevertheless, people are paying hundreds of dollars for special rare spaceships in the hopes one day they can fly them. The Star Citizen project is not a game, it’s a marketing campaign for a game. I sure hope it turns into a real game some day or a bunch of people are going to be disappointed. It’s many, many months behind schedule, to the extent there even is a schedule. Why bother shipping when you can just keep collecting money?
adapted from a Metafilter comment
One of the few things I can cook competently is Tex-Mex chili. It’s basically a pot of meat cooked with red chile and onion. No beans, no tomato. Hearty and delicious with tortillas, sharp cheddar, fresh onion, and sour cream garnishes.
I’ve learned to make chili from scratch. But if you want to cheat, Wick Fowler’s 2 Alarm Chili Kit is a reasonable compromise. It’s not as good as making it the hard way but it’s still pretty good, particularly if you bump it up with some of your own chile powder.
I grew up with this kind of food.
There’s good fine dining in California’s Central Coast. Cayucos is one of those tiny California beach towns from the 50s. A few dumpy motels, a surf shop, restaurants with names like The Salty Seagull and The Rusty Pelican you’d only ever eat at because you’re on vacation in a beach town. But there’s something special and unique in Cayucos, the Cass House, and as the Michelin folks say it is vaut le voyage.
Chef Jensen Lorenzen and his crew are turning out phenomenal fine dining, as good as anything I’d expect to find at San Francisco’s top restaurants. They are serving only one option, a 14 course tasting menu of delicate little plates. With excellent (but laid back) service and a good wine list and a lovely room that only seats about 30 people.
The key thing here is the cooking works. The kitchen knows its business and is producing excellent creative food with technique but not silly gimmicks. My favorite dish was a dessert, a fennel-based gelée that was delicate, deeply flavored, with a bit of candied fennel as a crunch accent. So elegant and precise. The cauliflower “curds & whey” were also phenomenal, a rich risotto-like texture with a deep butter and cheese flavor. A heavy dish, it came after a very delicate dashi bouillon. The main course (I chose chicken) was a satisfying solid portion, keeping the whole meal from being a bit too precious and dainty. We were also very impressed at how they handled my friend’s near-vegan diet, deftly substituting coconut milk and the like for the dairy that would have been in half the dishes. (Elegant cooking without butter!) I admit I was concerned going in that the menu was too demanding, but Cass House executed incredibly well.
They’ve been doing fine dining for a couple of years but jumped full in to the tasting menu program this February. It’s ambitious and risky and one service a night at a reasonable $85 caps their business. My impression is they’re doing this because they love this kind of cooking, like being in control and preparing food with art in the way they want. I was glad to be along for the ride and hope to return.
Ken is the family chef but I enjoy cooking in Grass Valley. Partly because it’s a huge kitchen with plenty of room to work. And also because we outfitted it from scratch with high quality kitchen tools. Here’s some of the stuff I particularly like using.
Neither the knives or pans are particularly cheap. But if you can afford the initial cost they’ll pay for themselves in longevity. Also most have generous warranties. In my salad days I threw out cheap pans about once every two years; we have All Clad that’s 20 years old and still in great shape.
Apologies for the spammy-sounding Amazon links; they’re for your convenience, but I do pocket a few bucks a year from affiliate fees
The 1983 movie Brainstorm is worth seeing, or maybe revisiting if you last saw it decades ago. It fits in with Tron, WarGames, and Videodrome as early 80s imaginings of what the near-future of technology will look like. Great performances by Christopher Walken and Louise Fletcher.
The reason to watch Brainstorm now is is the production design, the imagination of consumer products and user interfaces for the near future. It feels like totally relevant, modern commentary on product design for things like the iPhone, Google Glass, Tesla, or a Microsoft Kinect. Dialed up to 11 with a sci-fi flight of fancy, of course, but well done for that. I’ll be honest and say the plot is sort of silly, a combination of military-industrial complex paranoia and some fairly hokey spiritualism. That’s partly redeemed by Louise Fletcher’s role as the head of the research project, a totally badass lady scientist. But mostly watch it for the animation sequences and the industrial design.
The phrase information wants to be free is one of the most important observations of the information age. Dating to Stewart Brand in 1984, the statement is often misunderstood and sure to piss people off.
The phrase is a simple observation, like saying "a compass wants to point north". Information intrinsically has a tendency to spread. Controlling information, bottling it up and keeping it limited, is difficult. There's a bit of a poetic turn in saying "wants", since of course information has no agency. The underlying truth is really a statement about human nature; people tend to share information.
The phrase is not a statement that information should be free. It's not a statement that sharing information is an intrinsic good. It's also not saying it's impossible to keep information not-free. Just difficult.
The truth of "information wants to be free" is obvious to anyone who works in informatics. But it's ignored time and again. It's ignored by record companies trying to prevent music downloads, by startups trying to enforce embargoes on tech news, by the US government trying to share secrets with thousands of people and yet somehow not the world at large.
Digital networks have made sharing information enormously easy. But the underlying reality that information wants to be free is as old as society. Villages have always had gossips, but now the gossip is global, instant, and with perfect fidelity.